Tagged with “ipod”…
A Little Turbulence - Coming Soon
A Little Turbulence is the retro-style iOS game I’ve been working on in my spare time for the last year or so. If you’d like to be notified when A Little Turbulence is available in the App Store subscribe to the mailing list here.
1 month ago on Thursday, January 19th, 2012 at 11:18 AM | Permalink
Turbulence »
Turbulence is a fast-paced, retro-style game I’ve been working on in my spare time for the iPhone, iPod Touch and iPad. Checkout the website or follow along with my progress on Dribbble if you’re interested.
10 months ago on Sunday, April 3rd, 2011 at 11:08 PM / Permalink
Slide To Unlock »
A JavaScript and CSS3 recreation of the iPhone’s “slide to unlock” element. (via Yewknee)
1 year ago on Thursday, February 17th, 2011 at 1:13 PM / Permalink
The Best Way to Make iPod Nano into a Wristwatch »
(via Ben)
1 year ago on Wednesday, November 17th, 2010 at 10:16 AM / Permalink
The Incident 1.3: Making It Work »
Another post by Matt Comi on developing The Incident.
1 year ago on Wednesday, November 10th, 2010 at 12:08 PM / Permalink
LiveView »
LiveView is a specialized remote screen viewing application intended as a tool to help designers create graphics for mobile applications, it has also proven to be useful for creating quick and dirty simulations, demos, and experience prototypes.
1 year ago on Tuesday, September 28th, 2010 at 3:04 PM / Permalink
Finding iPhone Memory Leaks: A “Leaks” Tool Tutorial »
1 year ago on Tuesday, September 14th, 2010 at 3:52 PM / Permalink
Tapity »
A blog, by the guys who made that Grades app, with a lot of commentary on how to build a successful iOS app.
1 year ago on Thursday, September 9th, 2010 at 12:01 PM / Permalink
OpenGL ES Texture2D: Power of Two »
Last night, I was working on my hobby, iPod Touch game some more and ran into this power-of-two issue with OpenGL. As a temporary solution, I just made all of the dimensions of the images I was using as textures a power-of-two value (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024). This was good enough for last night, but tonight I’ll probably implement a more scalable, in-code solution (like the one discussed in this blog post).
1 year ago on Thursday, August 26th, 2010 at 3:54 PM / Permalink
App Icons on iPad and iPhone »
Today I started to mess around with what the iPod Touch game I’ve working would look like on the iPhone 4 and iPad – and decided to add additional icon sizes (other than the standard, 57 pixel iPhone icon) to its application bundle.
After a few quick Google searches, this was the best link I found on the subject.
1 year ago on Saturday, August 14th, 2010 at 6:33 PM / Permalink