Tagged with “actionscript”…
ApplicationDomain »
(via Robbie)
6 months ago on Thursday, August 11th, 2011 at 10:15 AM / Permalink
BitmapScroller »
BitmapScroller is a small ActionScript Blitting engine (written by Jesse Freeman) to scroll bitmaps of any size.
7 months ago on Wednesday, July 13th, 2011 at 6:24 PM / Permalink
FLOD »
FLOD allows you to play Amiga tracker music in your ActionScript 3 / Flash Player 10 games.
7 months ago on Monday, June 20th, 2011 at 2:10 PM / Permalink
Rendering game assets in ActionScript using blitting techniques and Flash Builder 4 »
8 months ago on Friday, June 17th, 2011 at 6:06 PM / Permalink
AS3 Geometry: Line & Circle Intersection »
Handy bit of math for ActionScript by Alec McEachran.
8 months ago on Wednesday, May 25th, 2011 at 4:47 AM / Permalink
Flash Game Tuts »
10 months ago on Wednesday, April 20th, 2011 at 12:17 PM / Permalink
Robotlegs »
Robotlegs is a pure AS3 micro-architecture (framework) with a light footprint and limited scope. Simply put, Robotlegs is there to help you wire your objects together. It provides the glue that your application needs to easily function in a decoupled way. Through the use of automated metadata based dependency injection Robotlegs removes boilerplate code in an application. By promoting loose coupling and avoiding the use of Singletons and statics in the framework Robotlegs can help you write code that is highly testable.
10 months ago on Tuesday, March 29th, 2011 at 1:20 PM / Permalink
Mandreel »
Mandreel is a new and exclusive technology developed by Onan Games to make C/C++/Objective-C work on platforms that don’t allow these languages natively. Currently, Mandreel supports the execution of those languages on JavaScript, C# and ActionScript 3 platforms, such as Web Browsers (no plugin required), Windows Phone 7, Xbox Live Indie Games and Flash/Air.
11 months ago on Tuesday, March 1st, 2011 at 4:53 PM / Permalink
Box2d Flash Alchemy Port + World Construction Kit »
World Construction Kit is is a toolset/framework for rapidly developing physics based games/websites within the Flash IDE. WCK allows you to layout your 2d worlds/game levels entirely within Flash and have them hook into the physics simulation without writing any code.
Lee Brimelow has even made a tutorial on how to get started.
1 year ago on Monday, December 20th, 2010 at 5:14 PM / Permalink
PBGUI: A Minimal ActionScript UI for Pixel Bender Shaders »
Pixel Bender shaders can be used in Photoshop, After Effects and Flash. While Photoshop and After Effects provides a GUI, there are no helper GUI classes for ActionScript.
PBGUI generates a simple interface using Keith Peters’ Minimal Comps.
1 year ago on Wednesday, November 17th, 2010 at 10:31 AM / Permalink
Alternativa Platform »
The Alternativa Platform is a proprietary Flash-3D-engine, physics engine, GUI and high-performance server technology developed by some Russian company to create really unique browser games, applications for social networks, promo-projects and showcases. (via Matt)
1 year ago on Tuesday, November 2nd, 2010 at 1:07 PM / Permalink
FIVe3D »
The FIVe3D initiative is an open source code for the conception of interactive vector-based 3D animations. The classes originally written in AS 2.0 and based on the AS 3.0 structure are now ported in AS 3.0. The FIVe3D system conserves the display list organization and provides extra 3D functionality.
1 year ago on Monday, November 1st, 2010 at 3:08 PM / Permalink
AlivePDF »
AlivePDF is an open-source ActionScript 3 (Flash, Flex, AIR) PDF generation library ported from the FPDF PHP project. It allows you to generate PDF’s 100% client-side.
1 year ago on Thursday, October 21st, 2010 at 12:29 AM / Permalink
Flash Game Dojo »
Adam Atomic and Chevy Ray Johnson (the creators of Flixel and FlashPunk) founded the Flash Game Dojo to pool their collective knowledge of ActionScript programming, provide a trusted and benevolent host for SWF files, and to help ease new coders into the murky, shark-infested waters of creating their own Flash games. The site is an ad-free, non-profit enterprise for game design education.
1 year ago on Wednesday, June 16th, 2010 at 12:21 AM / Permalink
Big Spaceship’s ActionScript Package »
(via Robbie)
1 year ago on Saturday, June 12th, 2010 at 2:43 PM / Permalink