Discover KENZO’s new collection through a WebGL interactive experiment. (via Glasshoff)
1 day ago on Tuesday, July 29th, 2014 at 11:27 AM / Permalink
For the farm levels I went through a few iterations of what has become the hay bale obstacle. Originally the obstacle was just going to be a colored box which didn’t really make much sense being on a farm. Knowing that its design needed to change, the obstacle went from being a green box to a spaghetti blob, garbage ball, cinnamon roll, stack of pancakes on its side and finally (with some help from Joe Bauldoff) its current iteration which I’m pretty happy with.
3 days ago on Sunday, July 27th, 2014 at 5:00 PM / Permalink
3 days ago on Sunday, July 27th, 2014 at 2:06 PM | Permalink
A methodology for building modern, scalable, maintainable software-as-a-service apps.
1 week ago on Tuesday, July 22nd, 2014 at 10:40 AM / Permalink
2 weeks ago on Tuesday, July 15th, 2014 at 12:50 AM | Permalink
Pixel cactuses. Cause there’s a desert level and whatnot.
2 weeks ago on Monday, July 14th, 2014 at 1:44 AM / Permalink